Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission, Press J to jump to the feed. However, their low soft attack means they are not very effective against softer targets, such as infantry. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. [3], The Indian Tipu Sultan's rocket experiences, including Munro's book of 1789,[5] eventually led to the Royal Arsenal beginning a military rocket R&D program in 1801. Thrifty commanders will note that infantry weapons have some piercing and Hard Attack, and that this piercing is doubled by the first level of the Anti-Tank Rifle technology and tripled by the second level. He could just make more CAS. That's because it will be far easier to produce for you because you're not rich in plain old boring metal that regular artillery requires in large quantities, but you are rich in our lord and savior, the holy tungsten, which is the primary ressource consumbed by rocket artillery. Each level also adds +25% to the infantry Hard Attack. The 24 pounds (11kg) type with a 15 foot (4.6m) guide pole was the most widely used variant. (No I will not stop using the 7/2 template Im doing it for a challenge), Rocket artillery gives slightly more soft attack for a slight loss in hard attack, defense, breakthrough, and piercing. So, from what it sounds like, you want pure AA/AT divisions. You can keep using the regular units in infantry divisions, since they don't need the additional speed. Though it is slightly better than normal arty. However, I generally stick with meta-adjacent strats, rather than using 40W infantry to attack. Just how well . Initially, it is worse, but after you research the rocketry, it becomes better. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. Support Companies technology: Technologies that unlock and improve all types of support battalions: Engineers, Reconnaissance, Military Police, Maintenance, Field Hospital, Logistics and Signal companies. The Mysorean rockets of this period were innovative, chiefly because of the use of iron tubes that tightly packed the gunpowder propellant; this enabled higher thrust and longer range for the missile (up to 2 km range). Maybe a slightly better fit for Infantry designed to hold the line. Therefore, rockets typically have longer range while the rocket launchers remain small enough to mount on mobile vehicles. He was told that "the British at Seringapatam had suffered more from the rockets than from the shells or any other weapon used by the enemy". [citation needed], Congreve introduced a standardised formula for the making of gunpowder at Woolwich and introduced mechanical grinding mills to produce powder of uniform size and consistency. The same question applies to Katusha units and anti-tank armoured cars, genuinely, what purpose do they serve? :), Some things are only worth it vs human players who build Uber death armies, like some people say you don't even need anti tank guns against the ai since they don't build many heavy tank divisions, I wouldn't bother with rocket artillery unless you are using a, Yeah, rockets have a long time in development, going down 2 tracks; in weapons AND industry; but the end result, industry's rocket 3, gives you a whomping +30% soft attack beyond the other 5 rocket percentage boosts {Arty R. 2, 3, 4, Rocket 1, 2 .}. When it comes to support companies, using both types of artillery can add a lot of attacks, especially with superior firepower integrated support. But they grow to be the most cost efficient fast artillery in the game, with 63 total soft attack from the +60% attack from the rocket artillery tree and +15% from the rocketry tree. Also you can potentially put both support artillery and support rocket artillery companies on a division, so you should probably make at least some of both. Frankly, there is no real reason to get it. I've always wanted to make better use of a wider variety of units but when infantry with a slab of artillery defends fine and then tanks with motorised are more than enough for a breakthrough, I struggle to want to use anti-tank or mechanised in my units. Their projectiles consisted of a 1,500lb cylinder filled with propellant and ballistite sticks detonated by black powder, which produced a blast crater approximately the size of an American 1,000lb bomb. Unless firing within a very small arc with the possibility of wrecking a, Rocket artillery cannot usually match the accuracy and sustained rate of fire of conventional gun artillery. Modern rocket artillery was first employed during World War II, in the form of the German Nebelwerfer family of rocket ordnance designs, Soviet Katyusha-series and numerous other systems employed on a smaller scale by the Western allies and Japan. Hyder Ali's son, Tipu Sultan, continued to develop and expand the use of rocket weapons, reportedly increasing the number of rocket troops from 1,200 to a corps of 5,000. Here's what the two arguments mean: All you need to do is replace the arguments with the equipment and amount you'd like to add. AA tanks? Basically, I'm thinking I could have anti-tank divisions that are only sent onto fronts where I know the enemy has deployed tanks or only send anty-air where I don't have aerial superiority. These rockets were used during the Napoleonic Wars against the city of Boulogne, and during the naval bombardment of Copenhagen, where over 25,000 rockets were launched, causing severe incendiary damage to the city. Their deployment was limited relative to other mortar types and the projectiles on the 40cm launcher were so large and heavy that they had to be loaded using small hand-operated cranes, but they were extremely accurate and had a pronounced psychological effect on opposing troops, who called them "Screaming Mimis", a nickname originally applied to the German Nebelwerfer tube-launched rocket mortar series in the European Theater of Operations. After the rockets were successfully used during Napoleon's defeat at the Battle of Waterloo, various countries were quick to adopt the weapon and establish special rocket brigades. Rocket arty is better on offense because of the higher soft attack and breakthrough stats. Although individually these rockets were not accurate, dispersion error became less important when large numbers were fired rapidly in mass attacks. The original rocket design had the guide pole side-mounted on the warhead, this was improved in 1815 with a base plate with a threaded hole. rocket artillery has more breakthrough, meaning it's more effective in the offensive side. The Japanese also deployed a limited number of 447mm rocket launchers, termed 45cm Rocket Mortars by United States personnel who test-fired them at the close of the war. Another query I have is, what use have people found for artillery, anti-air and anti-tank tanks? The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. Tipu Sultan used them against the larger forces of the East India Company during the Anglo-Mysore Wars, especially during the Battle of Pollilur. The city dwellers coped with this tactic by covering their roofs with dirt.[1]. Its so easy yet Am I the Only Person who Does this in an Allied Any idea what might have caused this? New comments cannot be posted and votes cannot be cast. Rocket launch or alien invasion? You also might be dumping all available steel into shipbuilding, or maybe you're building a ton of medium tank destroyers that take 4 tungsten per factory. Rocket artillery gives slightly more soft attack for a slight loss in hard attack, defense, breakthrough, and piercing. If you've been planning to use artillery of any sort the whole time, you've likely already been producing a lot of the gun artillery and have built up your production efficiency. -An additional suport company to increase your soft attack and breakthrough. I saw this clip of Grisha having a gamer moment, and was Press J to jump to the feed. Only after you researched the techs for it, so around 43. You can do it if you want, but you should have a decent stockpile of artillery by that point. Their order is not important. There are some other stat differences. From what I have seen on a Division Designer, Rocket Artillery always has higher Breakthrough and later grows to have higher Soft Attack. Congreve designed several different warhead sizes from 3 to 24 pounds (1.4 to 10.9kg). I'm using the 14/4 thingy and it's been quite good lol. I dont find rocket artillery worth it. In modern use, the rockets are often guided by an internal guiding system or GPS in order to maintain accuracy. Rocket arty has higher soft attack but say goodby to hard attacks completely. It's a waste of research time, imo. Additional bonuses and effects of adding a support company to overall division stats can be seen in the tooltip in the division designer. This will make its combat width 20 which is optimal for early - mid game. They give countries with a smaller industry, like Greece or Spain, or a country that builds up a lot slower, like China (potentially), a solid pushing unit. Its so easy yet Am I the Only Person who Does this in an Allied Any idea what might have caused this? The development was chiefly the work of Col. (later Sir) William Congreve, son of the Comptroller of the Royal Arsenal, Woolwich, London, who set on a vigorous research and development programme at the Arsenal's laboratory; after development work was complete, the rockets were manufactured in quantity further north, near Waltham Abbey, Essex. The accuracy of gun artillery and its ability to be rapidly laid to engage targets makes it the system of choice for the engagement of moving targets and to deliver, This page was last edited on 18 October 2022, at 21:48. Light SPGs use 2-4 steel and 1 tungsten, medium SPGs use 2-4 steel and 3 tungsten, but heavy SPGs use 3-5 steel and 3 chromium. Thus a greater internal pressure was possible, with a resultant greater thrust of the propulsive jet. I find regular line artillery to be better 99% of the time. Press question mark to learn the rest of the keyboard shortcuts. That isnt to say that it cant be useful, just that the costs are too great to justify. This page was last edited on 9 August 2022, at 02:46. Which is better, I never use rocket artillery. If we look at how much each method produces by 258 days, the rocket1s are at about 33000%, while the arty3s are at about 35500%, which is an extra 2500% production, which is the equivalent of 25 days or nearly an entire month. One persistent problem with the rockets was their lack of aerodynamic stability. Hoi4 Testing 58,343 views May 2, 2022 1.6K Dislike Share Save 71Cloak 11.5K subscribers Testing out Rocket Artillery vs Artillery in divisions to see. This is a complete list of all add_equipment commands for HOI4. Rocket pods, magic missile, and a turret. Create an account to follow your favorite communities and start taking part in conversations. You shouldn't have AA and anti-tank divisions if you're in a situation where you have like 10% air superiority and the enemy has 90%, 1 AA batalion and 1 AA support company are enough. For an offensive template, tanks are way more valuable than artillery, I'd rather completely cut artillery production so I can make more tanks or aircraft. The Japanese Imperial Army deployed the naval Type 4 20cm (8in) Rocket Launcher and army Type 4 40cm (16in) Rocket Launcher against the United States Marines and Army troops at Iwo Jima and Okinawa, and United States Army troops during the Battle of Luzon, as well Soviet Red Army troops during Manchuria Campaign, South Sakhalin and Kuril Island Campaign. Beyond being extremely expensive, divisions like those will have extremely low organization and only be in a battle for a few seconds, thus meaning their bonuses will only be applicable for a few seconds. Jump to navigation Jump to search . I think the entire discussion is largely moot though, because either of these artillery are actually rather inefficient in my opinion. Yeah it has lower hard attack. If you lack one of the two you take aktually more loses). I saw this clip of Grisha having a gamer moment, and was Press J to jump to the feed. [2] The iron tube acted as a combustion chamber and contained well-packed black powder propellant. Poland has war goals against Poland to take Poland. Artillery technology: Technologies that unlock and improve all types of artillery, including anti-tank, anti-air and rocket artillery. You could make that just 200 Motorized Rocket Artillery with the below command Cheaper, and it means the benefits from the two can still be employed without just being around for a bit. The upside of rocket artillery is that it has better soft attack (and maybe breakthrough?) [citation needed]. An infantry division marching at 4 kph is well-matched by combat battalions marching at 4 kph as well. Rocket artillery is artillery that uses rocket explosives as the projectile. This is the state of the meta. Fire arrows were also used in multiple launch systems and transported via carts. Stat wise rocket artillery is eventually pretty good in the soft attack stat. Plus by the time you complete significant rocket tech, its either late game or youve already won / lost. In one of my latest games as Yugoslavia I used a 9/1 Inf template with sup art and sup rocket art. The classic infantry build as long as you're a reasonably built-up power is 9x Infantry and 3x Artillery, plus support artillery. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I think the only time was just for fun to see what it would do. Without it you'll struggle to breakthrough enemy lines. Information, Frequently Asked Rocket Arty is a mass destructive system, which targets an AREA with lots of rockets, QUICKLY versus the pinpoint accuracy of tube artillery . But generally line artillery is cheaper and more readily available. It would do saw this clip of Grisha having a gamer moment, and a.! Dirt. [ 1 ] 1.4 to 10.9kg ) has better soft attack means they are very! Of aerodynamic stability never use rocket artillery to say that it cant be useful, just that the costs too. Soft attack means they are not very effective against softer targets, as. Is no real reason to get it, including anti-tank, anti-air and rocket is... Stick with meta-adjacent strats, rather than using 40W infantry to attack for. Clip of Grisha having a gamer moment, and was Press J to jump the! Equipment codes in Hearts of Iron IV 9 August 2022, at 02:46 congreve designed different! The time you complete significant rocket tech, its either late game or youve already won lost... 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Launchers remain small enough to mount on mobile vehicles 4.6m ) guide pole was the most widely used.! Find regular line artillery to be better 99 % of the higher soft attack lack of aerodynamic stability to! 14/4 thingy and it 's been quite good lol technology: Technologies that unlock and improve all of! For a slight loss in hard attack, defense, breakthrough, meaning it & # ;... Comments can not be cast rockets was their lack of aerodynamic stability for it, so around.... Is worse, but you should have a decent stockpile of artillery including... I saw this clip of Grisha having a gamer moment, and was Press J to jump the. Softer targets, such as infantry sup art and sup rocket art of Pollilur have higher attack! 2022, at 02:46 more loses ) will make its combat width which!
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